This set of directions is designed to be used by pattern-makers who want to get started making custom sized basic patterns immediately. The installation instructions are to be found on the disk with the program files in the README.TXT file. There are no assumptions made about the computer literacy of the new user. In this document CUSTOM PATTERN MAKER will be referred to by its initials C.P.M... for the sake of space and visual brevity.
C.P.M.. software actually runs on top of a licensed AutoCAD® software program engine and its drawing files are fully compatible with AutoCAD®. This may not seem to be important at the moment, but it does mean that it can interface with many CAD/CAM software systems for the apparel industry. It also means that patterns created in C.P.M. can easily imported into a 3D modeling program and built on a 3D figure for animation.
These Fast Start Directions developed through classroom teaching. You do not need to know anything about running AutoCAD® to use C.P.M.. The instructions are written in the format of tutorials and are mostly application specific, not in a typical Users Manual format. You will observe that, very much like a class lecture, information is repeated to emphasize its application. Class room experience has indicated where this is needed. The table of contents and the index should help you look up specific command applications. The C.P.M. HELP MENU includes some useful explanations and detailed instructions about how to take accurate measurements for use with the automatic pattern drafts.
The two major functions of drafting and flat patterning are first outlined for those who feel they are familiar with the functioning of 2D CAD drafting software and then followed by detailed step-by-step instructions and also include illustrated instructions. Choose to use that format which works best for you.
The learning time on this program has a direct relationship to knowledge of operator in flat pattern making/ apprehension regarding computer operation/ and time spent per consecutive days working with program.
When we first began to develop C.P.M. it all ran in DOS and very few pattern makers were computer literate. Weve come a long way, baby. The new Windows interface will feel familiar to anyone who has been using a windows based computer. We still encourage you to begin by exploring the pop-down menus to become familiar with the commands and where they live. Then try making a custom block. USE THE FOLLOWING INSTRUCTIONS THE FIRST TIME YOU TRY IT OUT. You will be glad you did.